The cute and cursed story of Furby
Channel: Version History · Duration: 70:35 · source
[00:00] Let me pitch you on a toy.
[00:01] It doesn't do very much, it just kind of makes noises.
[00:07] But it doesn't make noises that you understand and you don't really have any control over
[00:10] them and it will at some point wake up in the middle of the night and terrify you and
[00:14] everyone you love.
[00:18] It's small, it's furry, and I promise you're gonna love it.
[00:21] From The Verge and Vox Media, this is Version History, a show about the best and worst
[00:26] and most important products in tech history.
[00:28] I'm David Pierce, and on this episode, we are, of course, talking about Furby.
[00:33] All right, we're back.
[00:45] It's Furby time.
[00:46] I have three guests to introduce you to today.
[00:48] First, here in the studio with me, The Verge's V song.
[00:50] Hi V.
[00:51] You, I would say, have covered sort of around the Furby space a lot.
[00:56] I think you have spent a lot of time covering interesting trends and
[01:00] fads in Asia and how they've moved to the US.
[01:03] You have weird experiences with Furby that I'm not completely sure I'm ready to
[01:06] talk about?
[01:07] We'll get into it, we'll get into it.
[01:08] But yeah, I actually used to build robots in high school.
[01:12] Did you really?
[01:12] Yes, I did.
[01:13] I didn't do this.
[01:13] I was part of a RoboCup junior team.
[01:16] But I wasn't interested in making the robots play soccer.
[01:18] I was interested in making them dance choreography to singing in the rain.
[01:23] So this is really- So you and Furby should get along very well.
[01:24] This is my alley.
[01:26] It's like my dark past.
[01:27] Sean Hollister from The Verge also here joining us over the internet.
[01:30] Sean, how are you?
[01:31] Love to be here.
[01:32] I'm doing great.
[01:33] You have covered a lot of toys for us.
[01:34] One of the things I wanted to have you hear is because I think a lot of the story
[01:37] of Furby is about basically how toys work in the world and the fads and
[01:43] the rise and fall and the way that we interact with them as people and
[01:47] as adults and as kids.
[01:48] And I think you've seen this from a lot of angles.
[01:51] Do you have weird Furby experience that we need to know about before we get into
[01:54] this?
[01:55] I reviewed a Furby with my kids in 2023 and my wife kept budding in to say,
[02:02] oh God, it's that thing that I remember from my youth.
[02:06] Please get it away from me.
[02:07] I mean, that's the episode.
[02:08] There it is.
[02:09] That's all you need to know.
[02:11] Sean's wife has the story for us.
[02:13] And our third guest is my friend right here, this little Furby.
[02:18] Furby, I would say, is just a tiny little monster.
[02:21] If you're listening to the show and not watching it, this one is white.
[02:25] It has pink ears and a little like tuft of hair on top and on the back.
[02:29] This feels like, A, kind of the last thing you see before you die, and
[02:33] B, like a really poorly animated chicken.
[02:38] Does that feel right to you?
[02:39] Yeah, I really think it's important to emphasize the dead eye stare.
[02:43] Yes, big eyes, big eyelashes.
[02:46] The just drag queen eyelashes in like the best way possible.
[02:50] And you know, his mouth really does look like a chicken.
[02:53] We're going to wake him up, see what happens.
[02:55] Maybe he'll tell us what he is.
[02:56] This Furby takes four double A batteries,
[02:58] which feels kind of aggressive from a power standpoint.
[03:01] So I've screwed up in the bottom.
[03:03] I am putting in four double A batteries.
[03:07] And now I'm frankly like slightly terrified about what's about to happen.
[03:11] I mean, like, okay.
[03:12] Oh, no.
[03:15] Oh, that noise.
[03:17] He, he, he, he, Coco.
[03:22] Its name is Coco.
[03:23] Its name is Coco.
[03:24] Hi, Coco.
[03:25] Okay.
[03:26] Yeah, yeah, yeah.
[03:30] Oh, absolutely not.
[03:31] Coco is going to be with us for as much of the show as any of us can possibly tolerate.
[03:35] You know what's odd is just how much you can hear the mechanical
[03:39] components whirring as it's moving.
[03:41] Oh, 100%.
[03:42] Yeah, like really wants you to know it's a robot in a way that is kind of unsettling.
[03:46] It's not true, it's not true, it's not true.
[03:50] It's singing.
[03:51] Did we proc that or is it?
[03:53] Nope, it's just hanging out.
[03:54] No, it just hears us.
[03:55] Furby's just here.
[03:56] Let's see, if I'm going to just turn Furby upside down, which is the thing I have heard
[04:01] Furby's do not enjoy.
[04:02] Coco.
[04:03] Okay.
[04:04] I have a feeling Coco is not going to make it much longer.
[04:08] So the reason we picked Furby for this episode is that A, I think in a really interesting
[04:14] way, this is an intersection of a lot of hugely important technology with like a completely
[04:22] different way of putting this technology in front of people.
[04:25] And it's also like, this thing is artificial intelligence, right?
[04:30] Like we are in a moment, it is like, and I want to talk about this.
[04:33] They talked about this thing in the 90s as artificial intelligence and they understood
[04:39] a certain way that maybe we would come to interact with our friends and our devices
[04:43] and our computers and like in a very real way, Furby represented a vision for the entire
[04:49] future of technology that I think is absolutely fascinating.
[04:52] So the story begins with this guy, Dave Hampton, who's an inventor in California and he has
[04:57] what I would call the like classical tech guy backstory.
[05:00] He's like every interview, he's like, oh, I grew up taking apart radios and it's like,
[05:03] yeah, but he started everybody, you know what I mean?
[05:06] But anyway, he then goes to the Navy to work on planes and radio equipment.
[05:11] He winds up learning a bunch of languages while he's stationed around the world.
[05:15] This becomes very important to the Furby and the language that Furby speaks, which we
[05:19] will come to.
[05:20] He worked on navigation equipment.
[05:21] He opened a Thai restaurant in Thailand.
[05:24] He wound up working for a bunch of early computer companies.
[05:27] Coco's a big Dave Hampton fan, as I'm sure you can hear.
[05:31] And he wound up getting really into the Atari 2600 and at one point wrote a port
[05:36] of the game Qbert to go to the Atari 2600, which one game of the year was a whole big
[05:41] deal.
[05:42] This guy is like a sort of Renaissance man of engineering and technology.
[05:45] Just really fascinating.
[05:47] He winds up on a think tank at Mattel, which even at the time is like...
[05:52] Mattel has a think tank?
[05:53] So it basically served as like an R&D lab.
[05:57] And this was a moment in time where technology was very slowly starting to creep into toys.
[06:04] This is a commercial for Teddy Ruxpin from the 90s.
[06:16] Oh, I remember that now.
[06:20] Hi, my name is Teddy Ruxpin.
[06:23] Can you and I be friends?
[06:25] So this is showing a kid getting on a bus with Teddy Ruxpin.
[06:28] And Teddy Ruxpin, if you've never seen, is basically just an enormous teddy bear with
[06:32] a cassette player in his back.
[06:34] Is it adorable or is it the creepiest teddy bear you've ever seen in your entire life?
[06:37] It's creepy.
[06:38] Okay, I have to admit, thinking back, I actually wanted one of these.
[06:44] A lot of people did.
[06:45] Being a little boy, I was like, should I want this?
[06:48] But I wanted it.
[06:49] But Sean, there's no shame in it.
[06:52] Anyway, the first thing Dave Hampton works on is, do you remember the CNC device?
[06:58] This is another old like sort of interactive you talk to it kind of toy.
[07:02] But Mattel is like, no, we don't care about the electronic version of this moving on.
[07:05] But so he goes out off to found his own company.
[07:08] And the I would say this story is either partly company mythology or totally company mythology.
[07:15] But the story he tells is that his son needed jaw surgery, and he needed like $100,000
[07:22] to go pay for this jaw surgery.
[07:25] He has a good reputation in the industry, thinks it's very exciting.
[07:27] And so what he thinks is maybe I can sell a toy, get some big pre-order, and just off
[07:32] the royalties, go pay for the surgery.
[07:34] So he's like, I need a windfall of cash, and I'm going to do it by building a toy that a
[07:38] bunch of people want.
[07:39] And there was good reason to think that he could do that back then because the toy
[07:43] industry kept having these crazes.
[07:45] There was the Cabbage Patch Kids, there was Tickle Me Elmo, there was Teddy Ruxpin, there
[07:49] was always this must have hot holiday toy.
[07:52] My size Barbie.
[07:53] So he could make one.
[07:55] And if you could make the one and I guess just a feature of the way the toy industry
[07:59] works is they make so many of these purchasing decisions upfront, that he's like, I don't
[08:03] care if it's not a hit, if I can convince you that it might be, I can get all the money
[08:06] I need out of it before the thing even gets made.
[08:09] So this seems to be his game plan.
[08:12] And he and a mechanical engineer named Caleb Chung, whose name is going to come up in
[08:17] a couple of different contexts here in a little bit, he's an interesting piece of
[08:19] the story too.
[08:20] They go to the New York City Toy Fair in 1997, and they go to the booth of a company
[08:26] called Bandai.
[08:27] And in 1997, do either of you have any idea what Bandai might be showing off at its
[08:31] booth at the New York City Toy Fair?
[08:34] Power Rangers.
[08:35] Power Rangers.
[08:36] Yes.
[08:37] Power Rangers are the reason everybody is going to the Bandai booth.
[08:40] But there is another thing that the company is showing off that is a big hit in
[08:44] Japan that it is thinking about bringing to the United States.
[08:46] It's called Tamagotchi.
[08:47] Tamagotchi.
[08:48] Oh, Tamagotchi.
[08:49] So this is pre-Tamagotchi craze.
[08:53] No one in the US knows what Tamagotchi is, but they are, by virtue of being able
[08:56] to bring all these people to their booth to see Power Rangers, they're starting to
[09:00] show them, hey, we have this other thing.
[09:02] It's already a hit abroad.
[09:03] We think it's going to be big here.
[09:04] So Dave and Caleb see Tamagotchi, and they immediately understand that it's
[09:11] something.
[09:12] But Dave in particular has this idea of like, okay, Tamagotchi is, you know, it's
[09:15] this little digital pet, but it's on a screen and it's pixels and you interact
[09:19] with it with buttons.
[09:21] And what he says is, okay, I wonder if we could do this same thing, but better
[09:26] and more three-dimensional and more real.
[09:29] And Caleb said later, the thing he quotes Dave is saying is he says, I just
[09:33] want a little guy that will be my friend, which is like a little bit sad
[09:37] and also deeply fascinating.
[09:40] The parallels between that sentiment and the guy who created Friend, the
[09:44] glowing air tag that I had to wear around my neck and angered people all
[09:48] across New York recently.
[09:50] It's a one-to-one.
[09:52] I just want a little guy to be my friend.
[09:53] But they end in completely different places.
[09:55] Completely different places for various reasons.
[10:01] So they go off to try and make this thing and pretty immediately they
[10:05] patent the idea and they start to figure out what they're going to make.
[10:08] And here, let me really quick just show you a picture of the patent.
[10:11] I actually have two images I want to show you of the original patent from Furby.
[10:16] Oh, God.
[10:17] It is on the one hand, the way I would describe this is like steampunk Furby.
[10:22] It's got all these diagrams, right?
[10:24] There's actually a lot of incredibly complicated stuff going on in Furby.
[10:28] So it's pointing to all the different parts, explaining how they work, and
[10:31] it looks creepy and horrifying.
[10:33] Because if you just tear the thing all the way down,
[10:36] it is just a little tiny alien robot.
[10:40] But then there's this other picture in the patent filing that is just Furby.
[10:45] Like, it's kind of incredible.
[10:47] What you have just said, I want to invert it completely.
[10:49] I was looking at a cute little steampunk robot bird, and
[10:52] now I am looking at an eldritch horror.
[10:55] I don't know what you're talking about.
[10:58] So we're looking at basically like a black and
[11:00] white drawing of something- Okay, Furby, calm down.
[11:04] In the Furby family.
[11:05] I think Furby just saw itself and got very excited.
[11:07] Dave in particular has a bunch of ideas about what he wants this thing to be.
[11:10] He doesn't want it to be a cat or a dog,
[11:12] because he, A, doesn't want to replace people's pets.
[11:15] A thing he said a bunch was, there are dogs and cats in shelters, and
[11:19] I want you to have one of them, not my robot toy.
[11:22] Which I actually think is really admirable.
[11:23] He's like, I don't want to take the place of an actual thing that you might
[11:27] have, I want to build something different and complimentary.
[11:29] But one year later,
[11:30] Sony does the eyeball and says, no, you should have a robot dog instead.
[11:34] And a thing that Dave also said about this was that trying to do a dog or
[11:38] cat was a mistake, because everybody understood what a dog or
[11:41] cat should be like.
[11:42] And so your rough approximation of it would feel really bad,
[11:45] because it would feel like you were just giving them a lesser version of
[11:49] an experience they understood.
[11:50] Which I think is kind of the eyeball experience, right?
[11:52] It's like it wanted badly to be a dog, but it wasn't.
[11:55] And it just didn't quite hit the same way.
[11:56] Whereas like, whatever the hell Furby is, it is different.
[12:00] The eyeball hit with some people.
[12:01] They were holding funerals at Buddhist temples for the eyeball.
[12:05] Oh yes, it was a whole thing.
[12:07] Japanese people got really in touch to their eyeballs and
[12:10] had relationships with them.
[12:12] And when Sony discontinued it and they stopped making the stuff,
[12:15] they would hold funerals for their eyeball at Buddhist temples.
[12:19] It was a whole thing for a really long time.
[12:22] But I think he has a point about, I've tested some of these robots and
[12:27] I have a cat, and side by side.
[12:29] I mean the cat just wins.
[12:31] He's so cute, like he just is a kitty cat.
[12:35] So I think I was like really smart of him and
[12:38] he should have probably talked to Sony about that.
[12:41] Saved him some trouble.
[12:42] Yeah, just a little.
[12:44] They start working and almost immediately, like in a manner of a few weeks,
[12:48] they build their first prototype, which they called Furball.
[12:51] Which fun fact is the origin of the name Furby,
[12:53] a thing that I probably should have known but
[12:54] did not know until prepping for this episode.
[12:57] My question to both of you, is Furball a better name than Furby?
[13:00] Should they have just called it Furball?
[13:01] No.
[13:02] No?
[13:03] I kind of like Furball.
[13:04] Furball is the thing you say to Chewbacca right before he rips your arm.
[13:07] Yes, that and also what do cats cough up, Furballs.
[13:13] Yeah.
[13:14] And that's no good.
[13:16] All right, fair enough.
[13:17] Fair enough.
[13:18] So they agreed with you and get away from the name Furball pretty quickly.
[13:21] And they moved to Furby, which I think is a little cutesy-er.
[13:25] There's a lot of cutesy in the development of Furby.
[13:27] They wanted this thing to be cheap.
[13:29] When Furby's came out, they were like 40 bucks, which is remarkable for
[13:33] how advanced it was at the time.
[13:35] And so what they had to do was work with pretty cheap components.
[13:39] And they found a way to make basically a pretty cheap,
[13:42] pretty simple motor reversible.
[13:45] So that it could actually, the thing could move and operate in multiple
[13:48] directions, which was very hard to do at the time and
[13:51] is still hard to do with cheap parts.
[13:53] So that was one of their big breakthroughs.
[13:55] But they get this thing sorted in the matter of a couple of months.
[13:58] And then they're like, okay, well, we need somebody to buy this thing from us.
[14:02] They go to the company that made Teddy Ruxpin.
[14:05] But that company, funnily enough, is into it.
[14:08] But they're like, well, we need some time to really test this and
[14:11] market test it and see if people want this.
[14:13] Maybe we can release it in a year.
[14:15] And Dave Hampton's like, no, no, no, I need money today.
[14:18] So no, we're out.
[14:20] They go also to, because of Tamagotchi, by the way,
[14:23] they're also like, this moment is about to happen.
[14:26] They were so convinced that Tamagotchi was gonna be a hit, that they were like,
[14:29] this virtual friends thing is gonna happen quickly, and
[14:31] we need to be there right at the beginning of it, which, good call by them.
[14:35] So they show it to other companies, and then a friend of a friend of theirs,
[14:38] this guy named Richard Levy, introduces them to Tiger Electronics.
[14:42] And Tiger Electronics basically gets the thing fully formed and
[14:47] decides that it's gonna do it.
[14:50] Sean, do you know anything about Tiger Electronics?
[14:51] What is this company's deal?
[14:53] Tell me about Tiger.
[14:54] Tiger Electronics, they were the company that was producing all of those very,
[14:59] very cheap, but desirable little video game systems you could buy at your toy store.
[15:06] So every movie would have a tie-in game.
[15:09] You'd have your space jam, basketball game, your toy story game.
[15:12] All kinds of things like this, just with a couple of buttons for
[15:16] left, right, and a jump button.
[15:18] I used to have the Paperboy game.
[15:20] And all it would do is there'd be this little figure on a screen.
[15:23] It would have two animations, two other positions that this black silhouette
[15:28] of a Paperboy could do.
[15:30] And you'd press a button, throw the paper, and you'd see the little,
[15:32] almost like an emoji in terms of how little detail it had.
[15:37] Fling this tiny little paper icon across the screen, two frames over to the left.
[15:41] That's the entire game.
[15:42] Just remembered I had one.
[15:44] It was Beauty and the Beast.
[15:45] And all Belle did was this, and this, and this.
[15:48] And I did the, my god, I had one.
[15:50] Wow.
[15:51] They also did the Talkboy.
[15:53] You remember the Home Alone movies?
[15:54] Oh, yeah.
[15:55] Tiger was the one that did the voice recorder, you know, cassette tape player
[16:00] where Kevin would play his stuff into the voice recorder.
[16:04] It would come out with different voices and scare the criminals away.
[16:06] Stuff like that.
[16:07] Right, so Tiger is a pretty big name in the toy industry at this point.
[16:11] It's not like the toy company in the way that the Mattels of the world are,
[16:15] but it's a pretty big and pretty reputable name.
[16:17] And they basically agree on the spot that they want this thing.
[16:21] So they make this deal with Tiger in 1997.
[16:24] And Tiger says, awesome, we're in, let's do this.
[16:25] We want to show it off at toy fair in three months.
[16:29] That's not a long time.
[16:30] And we are off to the races.
[16:32] One more tiny bit of interesting drama that I uncovered that I would just like
[16:36] to put in front of you to and see what you think.
[16:39] Caleb and Dave, the two people on the patent for Furby that I showed you,
[16:43] it is not debatable that these were the two people who originated this project.
[16:49] Over time seem to, I would say studiously avoid giving each other credit for things.
[16:55] There's a kind of fascinating passive-aggressive interview strategy
[16:59] that they both adopt, and I just want to read you one passage.
[17:01] So a fun fact about the research for this episode was that I found a lot of
[17:06] Furby history in a 2001 Geocities chat that Dave Hampton did with a Furby community.
[17:13] That is the most, I'll link to it in the show notes,
[17:15] it is the most unhinged interview transcript you've ever seen in your entire life,
[17:20] because it's just a group chat of a million Furby fans and then Dave, it's bananas.
[17:26] I think there are people pretending to be there for a reason, it's a whole thing.
[17:30] But anyway, so this person asks about a product called Snoring Roaring Norbert,
[17:36] which is like if you imagine a Furby, but it's Norbert the Dragon from Harry Potter.
[17:43] That's a thing that existed a few years later.
[17:45] And somebody's like, is Snoring Roaring Norbert yours?
[17:48] And Dave says, it is not.
[17:49] This is from the other guy that claims to be the inventor of Furby.
[17:52] And then a minute later, he says, which is interesting,
[17:54] as he started as a co-inventor.
[17:56] Yes, there are fathers of Furby too.
[17:58] I read that as like light shade.
[18:01] What do you guys think?
[18:02] That's clear shade.
[18:03] Okay.
[18:04] Other guy who claims to have invented Furby.
[18:07] I mean, he started as a co-inventor.
[18:10] That's, I think that's clear shade.
[18:12] Okay.
[18:13] Yeah.
[18:13] And it's really fascinating that this thing became so big
[18:16] that I think they both ended up wanting most or all of the credit
[18:19] because that became a big thing to have.
[18:21] What do you think, Coco?
[18:24] Nothing.
[18:24] Coco's not right.
[18:26] All right.
[18:27] I'm going to leave you with a question, then we're going to take a brief break.
[18:29] What kind of animal is Furby?
[18:31] Don't answer.
[18:32] We're going to take a break.
[18:33] We're going to come right back.
[18:38] I think Coco gave up on us.
[18:39] I mean, it is like 30 years old.
[18:42] I found a bunch of like horror stories in the research of people who were like,
[18:45] my Furby didn't talk for 20 years.
[18:47] And then one day at 4 a.m.
[18:48] No.
[18:49] You woke up.
[18:52] That's literally the last thing you see before you die.
[18:55] All right.
[18:55] We're back.
[18:56] You've had time.
[18:58] Sean, you go first.
[18:58] What kind of animal is Furby?
[19:00] I'm going to say it's a bird because it has a beak.
[19:05] Okay.
[19:07] That's about it.
[19:08] Okay.
[19:09] There's no other reason beyond the beak, but I'm going with that
[19:11] because that's the first thing I saw when you showed me it's robot innards.
[19:16] Okay.
[19:17] I love it.
[19:18] V?
[19:19] I think it's a chimera akin to a platypus.
[19:21] It's like I think it's a platypus's cousin because while I agree with Sean
[19:26] that it has some bird-like qualities, there's no wings.
[19:30] It's a terrific point.
[19:31] Okay.
[19:31] So Sean, you get the point for this one, but only by a hair.
[19:37] There have been many theories about this over the years.
[19:40] And I think it kind of no one is wrong, but the only two things that I was able to find
[19:46] that the creators have said is that it is mostly an owl, which Sean, you win on bird.
[19:53] I would say the sort of basis of the thing is owl, which makes sense to shape a little bit.
[19:57] Like you can sort of see it.
[20:00] And there's some hamster in there somewhere.
[20:03] Listen, I'm not, don't take this up with them.
[20:07] Let me look at this.
[20:10] Oh, its face is just so wrong.
[20:14] Yeah.
[20:15] I mean, it's mostly gremlin.
[20:17] I didn't even see that movie gremlin, but...
[20:20] So do you want to have a fun fact about that, by the way?
[20:22] Sure.
[20:22] They at one point had to subtly change the design to make it look less like gremlins.
[20:29] If its ears were bigger, it would look even more like a gremlin.
[20:34] I think it's better if we just shut Coco's eyes and then close...
[20:38] Okay, I can't close its mouth, but he seems more peaceful with his eyes closed.
[20:44] That's nice.
[20:44] He's sleeping.
[20:45] He's sleeping.
[20:47] Okay, so that is what it is, but it is also very clearly lots of things.
[20:52] There's a lot going on.
[20:53] And again, they didn't want it to feel exactly like any particular creature.
[20:59] But one thing I did think was interesting is that at the beginning, as they were building
[21:03] this stuff out, and especially as it got more popular, they started to have ideas about lots
[21:07] of other kinds.
[21:09] They wanted to do furbies of the sea, air, and land, is the way that Dave put it.
[21:15] There was at one point a fish called fishbee that they worked on and were very excited
[21:20] about, but never ended up releasing.
[21:22] They didn't want to make robots.
[21:24] They wanted to make creatures.
[21:25] That was a distinction Dave made a few times that I thought was really interesting.
[21:29] The one that he said he tried and immediately threw away was a snake.
[21:34] Furby's snake was just immediately thrown out as a bad idea, which I think, Sean, I
[21:38] think we can agree was a pretty solid decision.
[21:40] I mean, I don't think I would want to invite any form of Furby into my house, but snakes
[21:45] certainly very, very high on the list of ones that will not.
[21:49] Furby just wriggling on your table in front of you does not seem like my idea of a good
[21:53] time.
[21:54] They called it Dajardoodle.
[21:55] It made it appropriately fun.
[21:57] That's true.
[21:58] So yeah, so they land on this, again, like we saw in those patents, this was the look
[22:03] pretty early on.
[22:05] And then they start filling the thing with technology.
[22:08] Fun fact, they wrote the original source code, which you can just find.
[22:13] It's just on the internet and it's actually surprisingly readable, which is pretty cool.
[22:17] You can see how they're programming the way that it responds to different stimuli to like
[22:21] go to sleep.
[22:22] And Dave is the one figuring out how to sort of give this thing personality.
[22:27] And he described it one time I saw it's not yes, no, like a computer, but that it also
[22:33] has maybe, Furby has maybe, which I thought was a really great way of thinking about it.
[22:37] It's not correct technologically, but it is an interesting way of thinking about how to
[22:41] program one of these things.
[22:43] He spent a lot of time mapping Furby to essentially Maslow's hierarchy of needs, which actually
[22:50] contributes a lot to the personality of the thing, right?
[22:52] When Furby decided it was hungry, which is obviously like down at the bottom of the pyramid,
[22:58] it would just get louder and louder about being hungry because it understood that that is
[23:01] like a base instinct.
[23:03] Nothing else matters if you're hungry.
[23:05] Same with Sleepy.
[23:06] He built this incredible sort of waiting system between different emotions and different feelings.
[23:11] And then same with all these different inputs.
[23:15] So there's a ton of inputs inside of Furby.
[23:17] I think a big part of what makes it feel alive is this set of sensors.
[23:22] It was sensitive to light so that if you hold it up to a light, it'll actually respond in
[23:26] a certain way.
[23:27] It would respond to sound.
[23:28] It would respond to touch.
[23:30] It would respond to movement, like there's a little sort of ball inside that lets you
[23:35] know if it's moving from side to side.
[23:37] And basically weighing all of this stuff was the work of building Furby because they
[23:43] really wanted it to not feel programmed that like, if I do this, it will do this.
[23:49] That was actually the enemy of progress here.
[23:51] They didn't want to sort of give you a set of instructions for how to get different reactions
[23:55] out of Furby.
[23:56] They wanted it to be weird and unpredictable and silly and feel more alive in that sense.
[24:02] His kid also gave him the idea in the course of development that a Furby should know if
[24:06] there's another Furby nearby and that they should actually be able to communicate.
[24:11] This became known as the Furby communication protocol, which I like very much.
[24:15] He always like to say that he didn't want the Furby to do anything that seemed stupid.
[24:21] And not stupid in that sense, but stupid in the like, oh, it should be able to do this.
[24:25] Why can't it do it?
[24:26] That's the reason Furby doesn't have hands.
[24:29] It's the reason it doesn't have legs.
[24:31] Because the idea was we don't have the technology to make it so that it can grab something
[24:35] or that it can walk.
[24:37] And the idea of this thing having arms that just do nothing, they thought made it look
[24:41] dumb.
[24:42] They're like, this looks like a thing that is broken and somehow under featured.
[24:45] So they just stripped everything out that wasn't relevant, which essentially left you
[24:49] with ears that move to express emotion, eyes that move to express emotion, and a mouth
[24:54] that moves to express communication.
[24:55] And that's it.
[24:57] And it is just astonishing what you're actually able to do with just those things.
[25:00] I really think that this guy could go around to various robotics companies like the robot
[25:06] facts that are adding arms and legs and just talk about like, what if we didn't make
[25:11] robot facts look stupid, or like the humanoid robots that we saw at CES where, you know,
[25:17] the one Alison saw that punched itself in the face and then knocked itself out.
[25:22] What if the fundamental law of robotics, forget Asimov, was don't do anything stupid.
[25:29] One of the things was just like, of course, if a Furby hears another Furby, why would
[25:34] they not be awake?
[25:35] Like it would break that immersion and remind you that this thing had flaws and was a
[25:40] toy that wasn't programmed to do certain things.
[25:42] It was very philosophical.
[25:43] It really is.
[25:44] It's really fascinating.
[25:45] It's really fascinating.
[25:46] Like what life is and how living things should act, which is, you know, you look at Furby
[25:51] and you wouldn't think such deep thought went into its personality.
[25:54] It's really true.
[25:55] But it's quite deep, actually.
[25:57] Yeah.
[25:58] He called Furby an inference machine, which just jumped out to me after spending, you know,
[26:02] whatever the last four years reading about AI inference, like he just, he was talking
[26:06] about it.
[26:07] It's the same stuff.
[26:09] He also developed, and this wound up being very important, an entirely new language
[26:13] for Furby.
[26:14] Furbish.
[26:15] The language was called Furbish.
[26:18] Furbish is a made up language, but it has lots of real languages in it.
[26:24] So there's some Thai in there.
[26:25] There's some Japanese.
[26:26] There's a little bit of Hebrew.
[26:27] There's a little bit of Chinese.
[26:28] There's a lot of like funny puns that he did on purpose.
[26:32] Some of the Furbish words sound kind of like swears, which Dave said he didn't do
[26:37] on purpose, but I don't believe him.
[26:39] So the Furby initially had a vocabulary about 200 words, and over the course of your time
[26:45] with it, it would actually start to learn English.
[26:48] So it would start speaking in Furbish, and then this was one of the ways they wanted
[26:51] to feel interactive with you.
[26:52] The more you talked to it, the idea was the more it would start to learn English.
[26:56] This was, of course, not actually an interactive experience that way, but it was meant to
[27:00] feel like it was hearing you and learning from you and talking to you.
[27:04] Dave said at one point that he actually did build a voice recognition feature for
[27:08] it so that Furby actually could have understood you talking to it and maybe do something
[27:13] back, but he didn't think anybody was interested.
[27:15] And also they were at such a like precious technology barrier that they ended up just
[27:21] not doing it.
[27:22] At a different time, this could have been like a vastly different Amazon echo.
[27:26] A hundred percent.
[27:27] And infinitely more creepy.
[27:31] Yes.
[27:33] Just a matter.
[27:34] Itay, Furby by toilet paper.
[27:38] You know, it's just like, uh-uh.
[27:40] There's some other world where that was what Furby was.
[27:44] Somewhere an Amazon executive just wrote that down and was like, give it time.
[27:47] No, don't do it.
[27:48] I'm sorry.
[27:49] I take it back.
[27:50] Don't do that.
[27:51] Toy Fair 2027.
[27:52] This is coming.
[27:53] I made a mistake.
[27:54] I made a huge mistake.
[27:55] Sean, and I think this was, that was new at the time, right?
[27:56] Like I'm thinking about, you know, we named a couple of, Tickle Me Elmo is like
[27:59] a little bit of that sort of a, it is a mechanical thing designed to be cute, but I don't feel
[28:04] like cute was a thing you would ascribe to many toys of that era.
[28:11] I think that there was this fascination by certain people who did think they were super
[28:16] cute.
[28:17] Like I'm sure Furby sold however many millions because people thought it was cute, not just
[28:22] because they wanted a robot in their house, but definitely that late nineties period of
[28:26] we're going to make everything talk was, was, was huge to have this robot come out and say,
[28:34] we're not going to talk with a prerecorded English speaking voice, but rather we're going
[28:39] to do this language where you have to interpret it.
[28:42] You can, you can like map your own feelings, your own ideas of what it might be saying
[28:46] on top of it.
[28:47] That's really fascinating.
[28:48] That is something that seems to be more and more important as we continue to run up
[28:53] the boundaries of what robots actually can do versus what we, we hope they can do for
[28:58] us emotionally.
[28:59] Yeah.
[29:00] You just reminded me of something else that I found that Dave said that I thought was really
[29:01] interesting sort of philosophically about Furby, which is that he never wanted to make a toy
[29:07] that got in the way of a kid's imagination.
[29:10] And actually to your point, Sean, the thing he didn't like about the toys that would
[29:14] sort of speak back to you or direct you or interact with you in that way was they
[29:17] felt unambiguous in a way that he didn't like.
[29:21] He wanted something that felt open-ended that you could describe your own feelings and meaning
[29:25] to that you could interact with lots of different ways.
[29:27] He didn't like things that just were like, you do this and it says this, and then you
[29:31] do this in reaction and it says this, this sort of paint by numbers kinds of toys.
[29:35] He wanted something that felt weirder.
[29:37] And he was like, this is just much more immersive and interesting and imaginative in
[29:41] that way.
[29:42] And I think he was right.
[29:43] Companies still feel this way.
[29:45] And Lego, Lego is bringing out these Lego smart brick toys here in March, 2026.
[29:52] And they're going to come out in Star Wars sets and they don't have actual Star Wars
[29:56] voices.
[29:57] You're not going to hear Luke, Leia, Darth, be Carrie Fisher and James Earl Jones and
[30:03] Mark Hamill.
[30:04] You're going to hear them talk in some kind of gibberish.
[30:07] Yeah, I think all of that is right.
[30:10] And the interesting thing to this is that the reaction to what they were building, you
[30:17] would think would be sort of controversial for all the reasons we're talking about,
[30:20] right?
[30:21] That some people would be ready for it.
[30:22] Some people wouldn't.
[30:23] Some people would be like, this is so different from what we're used to.
[30:25] That didn't happen at all.
[30:26] So they get this thing ready and they take it to toy fair in 1998.
[30:31] And it just absolutely explodes.
[30:35] There's this amazing story.
[30:36] Again, this thing has been under real development for like a few months and is in no way
[30:40] finished.
[30:41] So they basically show up with one prototype.
[30:44] It actually reminds me of the sort of famous story about the iPhone launch where they had
[30:48] one iPhone that barely worked and it was like a small miracle that it was able to do any
[30:51] of the things that they did during the demo.
[30:54] This is very much like that.
[30:55] And there's this amazing story.
[30:57] Wired did a big feature about it at the time, which is a sign of how big the reaction
[31:01] was to this.
[31:02] But they tell this story basically right before Furby is about to get launched.
[31:06] They're meeting with the president of Hasbro, this guy named Alan Hasenfield, and they just
[31:12] cannot figure out what's going on because Furby is dead.
[31:15] It's just dead as a doornail on the table.
[31:17] They can't get it to move.
[31:18] They can't get it to talk.
[31:19] They can't program the thing to fix anything.
[31:21] And then they discovered that actually the problem is the halogen lights in the room
[31:26] are messing with Furby's circuitry.
[31:30] They're screwing up the electromagnetic field.
[31:32] This is how primitive this thing is, is that the lights in the room are just rendering
[31:36] a dormant.
[31:37] So one of the engineers wraps the Furby's cord in tinfoil, and then that made the demo
[31:43] work.
[31:44] And that was enough, like Furby wrapped in tinfoil, got the job done, and made Alan
[31:51] Hasenfield, he walked out basically saying that's one of the coolest things I've ever
[31:53] seen in my life.
[31:54] And over and over at Toy Fair, people have this experience.
[31:58] Wired runs a huge story.
[32:00] Time magazine runs a big story.
[32:01] USA Today runs a big story.
[32:03] This thing is essentially already being declared the toy of 1998.
[32:10] Never mind that it doesn't exist.
[32:11] Never mind that they've made precisely one of them.
[32:14] This is the next big thing.
[32:16] And everybody, and by everybody, I mean a bunch of adults.
[32:20] It's important to say kids have not seen or played with this thing yet, but a bunch
[32:24] of adults have decided that this is the next big thing.
[32:28] And Sean, I did a little bit of research, but basically, as far as I can tell, this
[32:31] is kind of how it always works.
[32:33] A bunch of grownups decide what kids are going to be playing with 10 or 11 months
[32:37] from now.
[32:38] And that's how the toy industry works, that you're selling to grownups much more
[32:41] than you're selling to kids, at least in the early days.
[32:44] I like to think that some of these grownups are kids at heart, and they know
[32:48] what they're talking about.
[32:50] But so often, the toys come out, and they just aren't, I can't say that for sure.
[32:57] So February 1998, they go to work to finish this thing.
[33:02] The plan is to release it to manufacturing in July and ship to consumers in October.
[33:08] This is an absurdly fast thing, but the idea is hype is huge.
[33:11] This is happening.
[33:12] We need to get it in front of people.
[33:15] Barely worked, I would say is how it turned out.
[33:18] They had production delays.
[33:20] They had design delays.
[33:21] It got so bad that at the end of the year, everybody wanted this on shelves
[33:26] for the holiday season of 1998.
[33:28] They had pre-sold tons of them, it was a huge deal.
[33:31] They were making companies come pick up their own inventory from factories in China.
[33:38] And it was so late that these companies had to then fly all the inventory on planes
[33:44] back to the US to sell it, because putting on a boat would have taken too long.
[33:49] So this process becomes hugely expensive, and actually, in many cases, raises the
[33:52] price of furbies for people by a few dollars, because you have to offset the cost of like
[33:57] flying 747s around the world to pick up planes full of furbies.
[34:02] So just imagine we're in like November of 1998, and you look up in the sky, and there are
[34:06] just planes full of furbies flying around.
[34:10] This is what was happening.
[34:12] Tiger and Hasbro wound up making 1.3 million of them in the first year.
[34:19] And even despite that, that's a pretty big number for a new toy.
[34:21] They were impossible to get your hands on.
[34:24] There are all these wild stories out there about the people who were going to crazy lengths
[34:29] to get them.
[34:30] Actually, can I play you a clip really fast?
[34:32] I would love a clip.
[34:33] This is from the CBC in Canada about what's going on.
[34:38] Nobody has offered me $1,000, but I have had offers from $150 to $650.
[34:43] Hundreds of dollars for a toy that feels, sneezes, and yes, it can be taught to speak
[34:51] in English.
[34:52] Hello.
[34:53] Hello.
[34:54] Shwakowski stood in line for hours to nab two furbies at a local toy store, but she isn't
[34:59] playing for keeps.
[35:01] She's just in it for the money.
[35:02] Oh my God.
[35:03] Incredible.
[35:04] She's just in it for the money.
[35:06] $650.
[35:07] This is giving Beatty Baby like that whole, I bought it.
[35:11] I mean, I feel like that's very common with toys.
[35:13] I was a Pokemon card grifter as a child because my dad would often go to Japan,
[35:18] come back with Japanese holographic Pokemon cards, and I didn't give a crap.
[35:22] So I was in the lunchroom selling Pokemon cards at like $10 a pop, because I thought
[35:28] that was good for like lunch money or whatever, I was an entrepreneur.
[35:33] So yeah, you know, demand high, supply low, Beanie Baby, it's a strong tradition.
[35:39] I have two more holiday season 1998 clips that I just want to play you because this
[35:45] turns out to be a rich area.
[35:46] So some of the first people to actually get their hands on this are journalists who are
[35:50] testing it and then talking to people who have seen it, heard about it, seen the ads,
[35:55] but have not actually been able to get their hands on one.
[35:58] Here's one from the BBC.
[36:01] And finally, you're almost certainly going to be seeing a lot of this little guy soon.
[36:05] He's a Furby, one of just a couple in the country, but he's predicted to be in huge
[36:09] demand in the run up to Christmas.
[36:10] Be quiet.
[36:11] Now he's a kind of furry Tamagotchi.
[36:15] The electronic pet, he needs loving and care around the clock, but it's thought it
[36:19] could be scarcer than the Teletubbies became last year.
[36:22] This guy is about to chuck it out the window.
[36:23] He's listening to him talk.
[36:24] He's a bit of English, but you get a dictionary which tells you what he's saying.
[36:27] Now he's saying Lulu at the moment, which means he needs a tickle on the tummy.
[36:32] I'm sorry, I just want to put this is like national news program.
[36:36] But then, OK, but then this is my favorite one.
[36:39] This is a CNN reporter who I think is maybe hates Furby more than I've ever seen anyone
[36:46] hate anything on television.
[36:48] And I'm playing you the end of a clip that is about the sort of furor in the run up
[36:52] to the holidays.
[36:53] When water was spilled on a gremlin, it reproduced.
[37:02] But when we tried water on Furby, all he did was burp.
[37:08] In a test of Furby's endurance, they put him in the freezer.
[37:11] We stuck him in the freezer.
[37:13] Now, this is contact from being blow dried.
[37:17] We finally placed him on 8th Avenue where bicyclists and motors tried to avoid him.
[37:22] Nevertheless, I feel a fringid spirit with this.
[37:26] She was when he gets hit by a car than a gremlin.
[37:30] Furby's just tickled.
[37:32] Not to be roadkill.
[37:34] If this CNN reporter happens to see this, please reach out to me.
[37:41] I want to be best friends.
[37:42] I think we have a similar philosophy in testing robots.
[37:47] So this is this is my favorite thing about this because everybody has one of two reactions
[37:51] to Furby, which is either you love it to bits or you would like it to die.
[37:55] And there doesn't seem to be any middle ground.
[37:58] And everybody who is annoyed by it is so incredibly annoyed by it that they would
[38:04] like to fling it out of a window.
[38:07] And then there are people, a story I saw a bunch was that the first round of Furby's
[38:11] as the first round of any kind of gadget was like a little bit finicky.
[38:15] So some were breaking.
[38:16] There were issues.
[38:17] But a lot of people would report something wrong.
[38:21] They would report back to the company and say something's broken.
[38:23] And then they would say, oh, okay, send it back.
[38:24] And they would say, no, I don't want to.
[38:26] People got so quickly so attached to their Furby's that even if they were broken,
[38:31] they wouldn't send them back because they immediately just adopted them as a member
[38:35] of their family.
[38:37] That's the power of cute.
[38:38] I think the most controversial thing about it at first, and maybe forever, was that it
[38:42] had no off switch.
[38:44] The only thing you could do is take out its batteries.
[38:46] You couldn't turn it off.
[38:47] You couldn't tell it to be quiet.
[38:48] It was this unpredictable little maniac that just lived in your house.
[38:52] We asked people to send us emails and send us voicemails about how they felt about
[38:55] their Furby's.
[38:56] This one comes from Zach, says we got a Furby around 2000.
[39:01] We thought it was interesting at first, but found the marketing about being able to teach
[39:03] it talk was a complete lie.
[39:05] We also couldn't find the power switch, so we threw it one story down a staircase repeatedly
[39:08] for an hour or two to try to break the thing to get it shut up, but failed to kill it.
[39:12] Furby.
[39:13] You couldn't just take in its batteries out.
[39:15] Very good.
[39:16] But then year two, the Furby sells 14 million Furby's in the year 1999.
[39:24] Two funny things that happened in 1999.
[39:28] The FAA, which governs airlines, warned people not to bring Furby's onto airplanes
[39:36] because they were worried about it disturbing the workings of the planes.
[39:40] This is back when they were worried about phones and everything disturbing the interference.
[39:46] So they were telling people, it reminds me of the Galaxy Note 7 when they're like, please
[39:49] do not bring that thing on the plane.
[39:51] Airlines were telling people to take the batteries out entirely.
[39:54] Furby's a weapon of mass destruction.
[39:56] Yeah, seriously.
[39:57] The other one, and this one's even better, the NSA, the National Security Agency, banned
[40:01] Furby from a bunch of different locations around the world believing that Furby might
[40:06] be recording sensitive conversations.
[40:09] There is this sense that there is this living thing in the room with you, and what
[40:13] if it's actually hearing what you're saying?
[40:15] Technically speaking, this thing is incapable of recording audio.
[40:18] There is nothing in it recording, and actually it's a real statement on how good the thing
[40:24] is at seeming like it's interacting with you, even when it's not, that it is actually
[40:29] able to convince you that it's recording your audio, even though literally, technically,
[40:34] it couldn't.
[40:35] By the end of 2000, the number is 40 million Furby's.
[40:39] So this is like a little over two years.
[40:40] They've sold 40 million Furby's.
[40:43] All of a sudden, all of these other Furby-like things come out.
[40:46] There was a thing called Pucci, which means nothing to me.
[40:50] Same sense, Pucci?
[40:52] No.
[40:53] The Tamagotchi was also a hit, which is semi-related.
[40:57] It became a pop culture phenomenon.
[40:59] It shows up on talk shows all over the place.
[41:01] Rosie O'Donnell winds up being like a famous fan of the Furby's.
[41:06] She had it on her show a bunch of different times.
[41:08] Here's just one clip.
[41:09] So cool.
[41:10] That's great.
[41:11] We have something for eBay.
[41:12] We have the, first of all, for everybody in the audience and 500 Toys for Tots,
[41:18] Furby.
[41:19] There you go.
[41:20] Furby.
[41:21] Okay.
[41:22] It makes the Furby.
[41:23] They're just going to wake it up.
[41:24] I love it.
[41:25] And the Furby people nicely made a one-of-a-kind Furby that is supposed to be me.
[41:36] And the really scary thing is they had the Furby designers come to make sure it was exactly
[41:41] like me.
[41:42] And they actually looked at that and went, perfect.
[41:45] They signed off on that.
[41:46] Did they put a wig on it?
[41:47] It's very good.
[41:48] Yeah, I think they put a wig on it.
[41:49] So this thing shows up several times on various Rosie O'Donnell episodes.
[41:54] There's also an episode of Friends where I believe it's in Joey and Chandler's apartment.
[42:00] There's just two Furby's on top of the microwave at one point.
[42:02] They never mention it.
[42:03] It's just two Furby's.
[42:04] It's delightful.
[42:05] But my favorite one is Furby in 1998, again, at like the height of the holiday craze here,
[42:12] Regis and Kathy Lee spent like a week with Furby on their show.
[42:16] And Regis in particular really goes through like an emotional journey.
[42:20] Here's the very beginning of the first day they had it.
[42:23] Now you just dial the number.
[42:27] This stupid thing is bothering me.
[42:29] This is it.
[42:30] Picks up the Furby by its hair.
[42:31] He's talking.
[42:32] He's talking.
[42:33] Shut up.
[42:34] Okay, so that's day one.
[42:36] So then Furby sticks around.
[42:38] And a few days later, Furby continues to talk and Kathy Lee says, okay, maybe we'll
[42:46] auction off the Furby.
[42:48] Somebody in the audience can have it.
[42:49] We can make a lot of money.
[42:50] What about if we do a little auction?
[42:53] I don't think so.
[42:54] How about for Cassidy's place?
[42:55] We raised a thousand bucks here.
[42:56] I don't think so.
[42:57] You'd be right now to check.
[42:58] Right now.
[42:59] I've got attached to my little Furby.
[43:00] Regis, you won't even do it for Cassidy's place.
[43:03] No, come on.
[43:05] It's like two days and Regis goes from I hate this thing to petting it and not wanting
[43:11] to give it up for charity.
[43:13] That's Furby for you.
[43:14] It's good stuff.
[43:15] So do you guys remember this phenomenon at all?
[43:19] I have to confess, the Furby craze did not really cross my world.
[43:23] I was the perfect age for it.
[43:26] 1998, I was 10.
[43:29] So it was peak Pokemon, peak Furby.
[43:33] I wanted one and my dad in his very strict stoic Asian dad voice was just like, no,
[43:43] absolutely not.
[43:46] My dad was very anti Furby and I had a friend who had a Furby and brought it over and the
[43:51] look of disgust on my father's face was just so strong.
[43:55] He's just like, you're not a child anymore.
[43:56] And I was like, but I'm 10.
[43:57] And he's like, you're not a child anymore.
[43:59] And so, you know, Furby was something that I was just very like, this is mysterious
[44:04] and I can't have it.
[44:05] So I wanted it.
[44:07] Was your friend who had one, was it like a big deal that your friend had one?
[44:10] Oh, she was obnoxious about it.
[44:12] She was just like, I'm not a Furby and I got to tickle me Elmo.
[44:16] And it's just like, okay, great, I guess your parents love you or whatever.
[44:22] No, my dad, I think my dad had a point because he also saw the tickle me Elmo and he was
[44:27] just like, Americans are ridiculous.
[44:29] It's not wrong.
[44:31] Sean, what about you?
[44:32] Did Furby cross your path at this time?
[44:35] I had just become a teenager and so things like Furby, cute things like that were a
[44:41] little bit beneath me at the time.
[44:45] But this was also after Teletubbies, which everybody my age were making fun of the previous
[44:51] year.
[44:52] And so when another thing like that came along, we're like, oh God, another thing like this
[44:56] now.
[44:57] Yeah.
[44:58] You're like, I'm officially too old for this.
[44:59] Twice a year away from me.
[45:00] I'm done.
[45:01] Yeah.
[45:02] Fair.
[45:03] But then it kind of comes back around.
[45:04] So the wildest thing to me about the Furby story was in 2001, it already starts to wane.
[45:10] This incredibly hot toy that everybody wants.
[45:15] It's a big thing.
[45:16] It doesn't die, but it ceases to be a phenomenon in 2001.
[45:21] Very quickly, there's a lot, a lot happens in 2001 in America that is very complicated
[45:26] and changes the way that people feel about a lot of things.
[45:29] And then from there, Furby has just a truly bizarre, fascinating life.
[45:36] It gets redesigned pretty aggressively a few years later.
[45:39] It gets redesigned pretty aggressively a few years after that.
[45:42] It gets redesigned again, pretty aggressively a few years after that.
[45:45] And over and over, the thing that happens is it gets more technological.
[45:50] It gets more features.
[45:51] It becomes more customizable and it becomes less compelling.
[45:54] And this is just the story of it.
[45:56] I think you, this is where your story gets real weird.
[45:59] One of the things that they did that they were sure was going to work was it got
[46:03] LCD eyes, which in theory should be even more expressive.
[46:05] They can do more stuff, more features.
[46:07] Eventually they went with an on off switch, but then they ended up getting rid of that
[46:09] which I find very funny.
[46:11] But there was just, this was an attempt to keep improving the technology in order to
[46:17] keep improving the toy.
[46:18] And what it actually did was the opposite.
[46:20] So as I've established, I desperately wanted a Furby while I was a child and I was very
[46:26] cruelly told no.
[46:29] So in my career, 2016, 10 years ago, I was a reviewer at this point in time at
[46:36] a different publication and a friend there was like, she did toys and she had a hookup
[46:43] and she got two Furby connects, one in teal and one in pink.
[46:47] I was given the pink one and she was just like here, I'm testing and I'm going to write
[46:51] it up.
[46:52] Just tell me how you think about it.
[46:54] And I was like, I finally have a Furby.
[46:58] And so I was so happy he was at my desk.
[47:01] I loved my little guy for about a week.
[47:05] And then the eyes were so creepy and it just talked so much.
[47:10] And I was just like, oh, my dad was right.
[47:13] And my relationship with this Furby ended in a very tragic way in that this was the,
[47:19] for anyone who was not in media, this was the era of pivot to video.
[47:24] And every, all of us in media were forced to do Facebook live streams.
[47:29] And so Christmas comes around and there's a segment with Dollar Shave Club and someone
[47:35] who was high up at this media company was like, here's the segment.
[47:40] For Dollar Shave Club, we're going to shave these Furby on air.
[47:46] Now here's the thing about the Furby connects fur, it was very dense and the Dollar Shave
[47:50] Club razors could not actually shave the Furby and I was like, oh, my Furby is saved.
[47:57] Thank God.
[47:58] But then I had a very unhinged coworker just pull out a butterfly knife and skin it on
[48:02] air.
[48:04] And so I was just there like, oh, my God, you've skinned my Furby for Christmas.
[48:12] And the office had this- I feel like Dollar Shave Club wouldn't
[48:14] have even liked that.
[48:16] No, it was unhinged.
[48:18] I had to watch this coworker for shits and giggles skin my baby, which, you know, it
[48:24] was an annoying baby and I just made it sleep all the time, but that was what the hell.
[48:30] And you know, I was given a skinned naked pink Furby at the end of it.
[48:34] And so I gave it a little photo shoot to make it feel better.
[48:37] And also because I was like, maybe this is an art project about the uncanny valley.
[48:41] And so there is a picture I have of this Furby.
[48:45] I was sent two of these pictures that I have studiously avoided looking at until now.
[48:49] Yeah.
[48:50] One of them was just like, oh, my God, look what they did to my boy.
[48:52] I will say having looked at these pictures now, no one should ever see the inside of
[48:56] a Furby.
[48:57] No, no, you shouldn't.
[48:58] It says such last thing you see before you die, energy to it.
[49:02] There were Furby babies that were a medium hit for a while.
[49:07] There was a thing called the Furby party rocker.
[49:09] There was a thing called the Furby boom.
[49:11] One big idea that they had was that actually Furby should play music, which I think is
[49:14] a weird choice, but they got very into this idea.
[49:17] There was a Furby party speaker at one point, there was a whole thing.
[49:21] There was Furby connect, like you mentioned, and at this point they were like, okay,
[49:24] how do we tie this thing in with your phone or your iPad and immerse it in a digital world?
[49:30] I think this is just completely anathema to the whole thing that made Furby work.
[49:34] Sean, you're shaking your head.
[49:36] You agree with me.
[49:37] Yes, this is just a completely wrongheaded idea.
[49:39] I think that things like this, super fun when it's motors moving limbs, and as soon
[49:46] as you get more and more technology in it, if you can't make it a real companion,
[49:51] you're just going to make it creepier and creepier.
[49:53] Yep, and that is by and large the legacy.
[49:57] There are also, I should say, there's a really fascinating hacker angle to this.
[50:02] Again, there is just a computer inside of this thing with computer parts that you can
[50:05] program.
[50:06] In 2000, this guy named Peter Gibbons wins a contest to hack Furby by basically rebuilding
[50:12] its entire circuitry from scratch and putting just a new motherboard into Furby that could
[50:19] do Furby but could do lots of other things.
[50:21] He talked about at the time how impressed he was that it was just a reasonably
[50:25] powerful computer, and for $65, you could buy his Furby conversion kit, and Hasbro and
[50:32] Tiger were like, they were not thrilled that people were doing this, but they were also
[50:36] very upfront about the fact that this is your Furby, you bought it, you do what you
[50:40] want with it.
[50:41] If you want to scan your Furby on Facebook video, technically that is your right.
[50:47] So even now, vintage Furby's remain a big thing.
[50:51] You can buy them on eBay, they're everywhere.
[50:53] There are still a lot of collectors out there.
[50:55] As far as I can tell, nothing since then is kind of on the same plane, if that makes
[51:01] sense.
[51:02] Nothing has achieved this same kind of feeling and retro nostalgia excitement.
[51:07] By 2023, just to give you a sense, Hasbro was saying it had sold cumulative 58 million
[51:13] Furby's.
[51:14] Remember, it sold 40 million in three years, and that indicates it kept selling a
[51:20] million a year, let's say, maybe a little less, but it has not been the thing in a
[51:27] very long time.
[51:28] But they're still around, people still love them.
[51:30] The fandom community shouts to the Furby subreddit, which is just a wild and
[51:36] remarkable place, and I just want to shout out briefly one quick thing before we get
[51:41] off this particular story, which is Long Furby.
[51:45] Long Furby.
[51:46] Please meet Long Furby.
[51:49] This is a phenomenon I cannot explain, and I will not attempt to, but there is a large
[51:55] community of people dedicated to making their Furby's into very long, plush,
[52:02] caterpillar-y things.
[52:04] And they are called Long Furby's.
[52:05] Why is it so large?
[52:06] Is it just the scale of the photo?
[52:08] No, it's a Long Furby, dude.
[52:10] You said they didn't make the Furby snake.
[52:12] These are all DIY projects.
[52:14] This is like, Long Furby is a grassroots phenomenon, and it knows no bounds.
[52:21] The depth of human creativity and depravity are two sides of the same coin.
[52:26] That's about right.
[52:27] It's beautiful.
[52:28] Long Furby shouts to you, and that is essentially where we have landed.
[52:35] So I want to debate the legacy of this thing a little bit, but I think the
[52:39] best way to do that is with the eight version history questions.
[52:42] So let's take a break, and then we're going to get to those.
[52:44] We'll be right back.
[52:48] All right, we're back.
[52:49] So while we were in the break, our producer, Andrew Marino, brought in some
[52:53] new batteries, because I think we managed to burn through Coco's batteries in like
[52:57] two and a half minutes, and boy is Coco alive again.
[53:05] OK, Coco.
[53:06] I'm getting the distinct sense that not only is this Furby's, it's that
[53:09] like powering down sound where everything talks a little slow, it's just not quite
[53:16] its full speed.
[53:23] I mean, this is like 30 years old.
[53:25] I know, I'm impressed this still works.
[53:34] OK, that's just wrong.
[53:36] She sacrificed her fingertip to the Furby.
[53:38] That's just wrong.
[53:39] Coco, you did V's finger.
[53:41] All right, you're going over here.
[53:44] Feeling herself again.
[53:46] All right, so on every episode of version history, we like to ask the same eight
[53:51] questions to try and get a sense of this thing's true legacy.
[53:56] And it starts with the time matrix, the time matrix, super simple concept.
[54:00] I don't know why people don't understand it.
[54:01] It plots time and idea.
[54:04] Was it the right idea or the wrong idea?
[54:06] Was it the right time or the wrong time?
[54:09] Sean, I want you to go first.
[54:10] Which quadrant do you think Furby belongs in on this graph?
[54:14] Oh boy, I'm going to say that everything worked out perfectly for Furby and it
[54:18] should go in the upper right hand corner because it got to be this huge fad that
[54:23] we all remember and great legacy and may have inspired lots of other gadgets to
[54:29] also scare and annoy us all the time.
[54:32] OK, so I will say this was also my instinct too, was to put it up here in
[54:35] right idea, right time.
[54:36] But there's a version of this, I think about this more and more where if you
[54:40] take the way that Dave Hampton in particular thought about this thing and
[54:45] this sort of philosophy that he brought to it, but give him two decades
[54:49] more technology, could this thing be remarkably better?
[54:55] Or is what we've seen over two decades of better technology that actually
[54:59] the technology is not what makes it better?
[55:01] I'm so torn on this.
[55:02] I, in my personal opinion, I think it was the wrong idea at the right time for
[55:08] that I think it hit at a time like where it was going to hit.
[55:13] That was the time for it to explode.
[55:15] It was the time of toys.
[55:17] It was the time of like tickle me Elmo's Furby.
[55:21] It was the right time for it.
[55:23] This is just the wrong idea forever.
[55:28] That's my take.
[55:29] Is that because something about it should have been better or just this
[55:33] thing never should have existed in this ablate on humanity?
[55:36] Correct.
[55:38] Okay.
[55:38] Understood.
[55:39] Um, I'm going to go with Sean that I think, I think I am compelled by
[55:45] the idea that it was the right time.
[55:47] All right.
[55:48] Question number two, was this peak anything?
[55:52] I have, I have a few I'd like to offer you.
[55:55] Was this peak horrifying monster in your house?
[55:59] Yes.
[56:00] Peak creepy cute.
[56:03] Um, was it peak creepy cute?
[56:05] I like, I will give you peak creepy cute for sure.
[56:07] Was this peak fake languages?
[56:10] Dothraki is peak.
[56:11] Ooh.
[56:13] I'm afraid it's not peak anything because all of this is coming around again.
[56:18] It's all about to get so much more horrifying and so much cuter.
[56:21] Do you think there's a chance?
[56:23] I'm just going to skip ahead to, you know, number four, will
[56:26] the youth ever make it cool again?
[56:28] Is there a chance we're due for a honest to God Furby or
[56:32] something like it Renaissance here?
[56:34] I think something like it.
[56:35] Yes.
[56:36] Furby.
[56:38] I don't know.
[56:38] Like, um, I was talking to Andrew before the show and they went to Toy Fair and
[56:41] they did Z Furbies there.
[56:43] They saw a K-pop demon hunter Furby.
[56:45] Oh, wow.
[56:46] That's a, that's a 2025 Furby.
[56:48] Yeah.
[56:49] Fair enough.
[56:49] 26 Furby.
[56:50] Sean, what do you think?
[56:51] I mean, I'm genuinely curious your take on this.
[56:53] You, you reviewed the 2023 version of it.
[56:56] And I would say you were slightly alarmed by how into it your kid was.
[57:00] But do you think, I mean, again, we have this, we have advanced the technology
[57:04] that would theoretically make this possible by orders of magnitude in the
[57:08] last 28 years, are we due for a Furby Renaissance?
[57:13] I think it would require toy companies to drastically change their economics
[57:18] somehow, because today your Hasbro's, they are still trying to cheap out on
[57:24] every single motor, every single sensor, their 2023 Furby, like it
[57:29] recognized five and exactly five voice commands had a whole bunch of pre-recorded
[57:35] lines, but there were no real smarts to it to speak of.
[57:39] I play with $1,400 transformer robots, which do the thing I wanted as a kid
[57:44] where it's this car and it will actually transform all by itself into
[57:48] this whole transformer, but they don't have the motion sensors in there to
[57:52] let it actually take a step without any risk of falling over real robots have
[57:57] that toy robots don't so they can change the economics and actually put like
[58:02] genuinely good sensing and AI and things in there and sell it to you for
[58:07] $1,000, $2,000 great, but I don't think the appetite's there in the toy
[58:12] companies to make the $40, the $100 saying good.
[58:16] Yeah, I think that's probably right.
[58:18] I mean, and I was thinking too about the increasing price of Lego, like the
[58:22] idea of doing something like this that feels compelling and novel and
[58:27] exciting and is $35 is very hard to imagine, unfortunately.
[58:32] The only other one I had was this peak toy craze.
[58:38] Oh, I don't know.
[58:40] Maybe it's because it was 30 years ago, shutter.
[58:44] I felt like Tickle Me Elmo was more insane.
[58:47] That was what I was going to say.
[58:48] I think when people think insane toys, I think people immediately go to
[58:52] Tickle Me Elmo, which is which is telling.
[58:55] Question number three, if you could time travel back and develop this yourself,
[58:59] knowing everything we know now, could you make Furby more successful?
[59:04] I'm going to posit the answer is actually no.
[59:06] I think this thing hit as big as it possibly could have.
[59:10] And I think anything we know now about like maybe we could have done some
[59:15] marketing that might have hit a little bit better.
[59:17] But in terms of actually making the product, I think they got it so
[59:22] precisely correct on that first go around that it is part of what worked.
[59:28] Like I think if you did, if you made a thing that was less annoying, right?
[59:31] If you want something, this is my immediate reaction is, okay,
[59:34] figure out the thing that the 10% of people hated the most about it.
[59:38] Get rid of it.
[59:39] Problem solved.
[59:40] You've made it more lovable by everybody.
[59:42] I think that kills part of the appeal.
[59:44] I think my only question is, would the addition of an off button have made it better?
[59:52] I don't think so.
[59:53] I think if you're, if someone in your, if your parents are not annoyed by your Furby,
[59:57] you're not going to like your Furby as much.
[59:59] It's possible.
[01:00:00] If a CNN reporter is not trying to get it hit by a car on the 8th Avenue, then you
[01:00:04] haven't built something with enough personality.
[01:00:06] It is true that not including the off button created all of these pop culture
[01:00:11] moments of famous people going shut up to the Furby and that kind of adding
[01:00:16] to the charm for the adults, I guess.
[01:00:18] So yeah, I would agree.
[01:00:20] No, I don't think given the constraints at the time.
[01:00:24] Yeah.
[01:00:25] Sean, what do you think anything with the technology available
[01:00:28] then in the price point, I can't think of much.
[01:00:30] The one thing I would say is, wasn't it supposed to be
[01:00:34] able to learn English words?
[01:00:36] I don't think he could back then.
[01:00:37] It's not recording and learning, but, but imagine what it would
[01:00:40] do if this craze had not fizzled out, if it could actually like properly.
[01:00:43] Wait, this is a good one.
[01:00:44] Cause one of the things we talked about this earlier, Dave Hampton built the
[01:00:47] voice recognition system and that didn't think anybody would want it and, and,
[01:00:51] and ditched it in the product.
[01:00:53] Maybe we go back and we tell Dave, no, put this in and, and actually
[01:00:57] let people teach this thing words.
[01:01:01] And maybe, maybe we're onto something.
[01:01:02] Like what if Furby, even, even simple things, what if
[01:01:04] Furby could learn your name?
[01:01:07] Maybe that becomes really powerful.
[01:01:08] Could you imagine how many marriages that would end?
[01:01:10] Because a voice recognition Furby would be like, Angela, David slept with whatever
[01:01:17] and just Furby destroys a marriage.
[01:01:20] That's like, who's Nancy?
[01:01:21] And you're like, Furby, be cool.
[01:01:23] Who, who's Nancy, ute lala itte?
[01:01:26] And then you basically, yes, yes, that's what you could, cause that
[01:01:31] would even just amp it up more.
[01:01:33] You'd have headlines, Furby ruins marriage.
[01:01:35] Like that would be something.
[01:01:38] I think we could make Furby more controversial for sure.
[01:01:41] Question number five.
[01:01:42] What feature of this thing should every current version have?
[01:01:45] And, and Sean, I want you to answer this first.
[01:01:48] If you could just lift something out of Furby and put it into the rest of the toy
[01:01:52] industry or all of the other robots and things you see now, what would it be?
[01:01:58] Turn it upside down and make it, uh, and make it plead for its life.
[01:02:04] I love that.
[01:02:05] So does it, did it die?
[01:02:07] I don't know.
[01:02:19] It does not like being turned upside down.
[01:02:26] Me scared.
[01:02:27] There it is.
[01:02:27] Me scared.
[01:02:28] I'm sorry.
[01:02:28] It's okay.
[01:02:29] It's okay.
[01:02:29] I love you.
[01:02:31] Yeah.
[01:02:31] Coco's cool.
[01:02:32] All right.
[01:02:33] That's a great answer.
[01:02:34] I love that.
[01:02:34] I think every robot should be able to feel existential fear because you do something.
[01:02:39] I think that's good.
[01:02:40] All right.
[01:02:40] Three more questions.
[01:02:41] These are the version history hall of fame questions.
[01:02:44] Every product has to pass all three of these tests in order to make it into
[01:02:47] the version history hall of fame.
[01:02:49] Question number one.
[01:02:50] Did this product do something truly new?
[01:02:54] I'm going to say yes.
[01:02:56] Yeah.
[01:02:56] Yeah.
[01:02:57] At the time, the other, the other voice toys, they didn't have that, that
[01:03:03] randomness that leads you to think it might be like a real creature.
[01:03:08] Like the Tamagotchi, nah, it didn't feel like it's in the same ballpark at all.
[01:03:13] Tidy Rexpin is just playing back a cassette tape, uh, tickle me Elmo.
[01:03:19] Pre-recorded sounds.
[01:03:20] This is, this is a new level.
[01:03:22] V, what do you think?
[01:03:24] I guess that's a fair assessment.
[01:03:26] Cause I was saying like, I was thinking to myself that like a lot of different
[01:03:31] aspects of Furby were things that we had seen before, like in all the toys
[01:03:34] that Sean just mentioned, but I think maybe synthesizing all of them together.
[01:03:39] And just the surprising deepness of David's philosophy going into that
[01:03:48] I think was pretty unique.
[01:03:50] I tend to agree.
[01:03:50] I think the, the, the way they went about making it work was new.
[01:03:58] Even the, the, the sort of the, the whole is greater than the sum of its parts in a new
[01:04:02] way, which I think Furby deserves a lot of credit for.
[01:04:05] Um, question number two, I have a feeling we're all going to disagree and I'm right
[01:04:11] and it's fine.
[01:04:11] Um, was Furby either remarkably good or remarkably bad?
[01:04:17] It was remarkably Furby.
[01:04:20] I don't think it was remarkably good.
[01:04:23] I think it was remarkably clever, clever and good.
[01:04:26] I don't think necessarily are synonymous.
[01:04:29] I also don't think it was remarkably bad just because it, yeah, I don't know.
[01:04:35] Okay.
[01:04:35] And we actually agree as it turns out, I feel very strongly that it is neither of
[01:04:39] these things.
[01:04:39] And I think this is actually the reason it doesn't get into the hall of fam.
[01:04:41] I think it's story, it's sort of, uh, growth trajectory and the way that it
[01:04:47] came out and the way that it captured the public imagination, that's all really
[01:04:51] fascinating, but it's totally divorced from the actual quality of the product.
[01:04:55] And kind of what we see is that the actual quality of the product burned super hot
[01:04:59] and then burned out.
[01:05:00] Yeah.
[01:05:00] And so I think in reality, this thing is a fascinating, thrilling kind of
[01:05:07] mediocre product.
[01:05:08] I think the idea of Furby is the most powerful thing about it.
[01:05:12] It tops into a lot of things that humans want, connection, interaction,
[01:05:17] emotion, so like that part of it, like honestly, the personality and the
[01:05:21] concept of it is very strong, but the execution is very that.
[01:05:27] Sean, what do you think?
[01:05:29] Back then we would have, I think Dave and Caleb made an amazing canvas for
[01:05:34] everybody to map their own love, hate, and fear of toys that seem to interact.
[01:05:42] You know, robots, you can look at this thing and you can, you have an opinion
[01:05:47] on it, you have a very strong opinion on it.
[01:05:49] And because everybody can have an opinion on it and because opinions spread so
[01:05:54] quickly in the media landscape, they spread so quickly from person to person.
[01:05:59] It could achieve that level of fame and recognition that we're still talking
[01:06:03] about today, but as a product, like even the 2023 version, which is probably
[01:06:10] a much better product, this was a fun one-off review for me and my kids to
[01:06:16] see whether it could achieve that level of being talked about and being
[01:06:20] interested again, not this is something you need to go out and buy for anybody.
[01:06:25] That's a really good distinction.
[01:06:26] I agree.
[01:06:26] I like that.
[01:06:28] All right, so Hall of Fame question number three, and our last one,
[01:06:31] did it have a lasting impact?
[01:06:33] Like did it, did it capital M matter?
[01:06:36] And I think Sean, I want you to answer this question from the
[01:06:38] toy perspective first.
[01:06:39] I think I don't have a great sense of what Furby did to the toy industry,
[01:06:44] but it does seem like if it's going to make a case for being meaningfully
[01:06:48] culturally, economically impactful in that sense, it would be in toys, was it?
[01:06:52] This may be a bit of a cop out, but I wonder if we're not going to truly
[01:06:57] know if Furby capital M matters until we see the designer of the next big AI
[01:07:04] toy say, yes, Furby is the reason I did this.
[01:07:08] I had a Furby growing up and that's why I made this.
[01:07:11] That's a good theory.
[01:07:12] I would like to see that thing.
[01:07:13] I think part of me feels like the reason I don't want to give this one to
[01:07:17] Furby is I don't feel like there has been a ton of momentum trajectory
[01:07:22] from that stuff.
[01:07:23] Like I did all this research on Dave Hampton and the stuff he was
[01:07:27] thinking about and the way that he approached this and the way he
[01:07:29] thought about personality and human interaction.
[01:07:31] And it's like, boy, I wish more people thought like this now.
[01:07:34] It's like, I wish he had, I wish he had started more of a
[01:07:38] revolution than I think he actually started.
[01:07:39] I honestly think that I don't think that revolution is going to come
[01:07:43] from the consumer space.
[01:07:44] I think it's going to come in the medical space.
[01:07:46] I think you are going to find it with dementia patients, elderly
[01:07:50] patients, because they've already done some clinical studies where
[01:07:53] they talk to caregivers and doctors.
[01:07:56] I was doing a lot of research about this recently where they
[01:07:59] find that it actually does improve the health of elderly
[01:08:03] people with dementia and that this level of interaction is
[01:08:08] enough in those cases and spaces.
[01:08:11] So I think we'll see this really take off in that space.
[01:08:17] But if you are a sound mind and body, reasonably, if you can
[01:08:21] find, I don't know, an AI chatbot to talk to, or at least
[01:08:25] I hope you touch grass and talk to your fellow humans, you
[01:08:29] don't really need a social robot in that respect.
[01:08:32] I think it's one of those cases where sci-fi informs some
[01:08:37] tech companies into thinking that's the future we want.
[01:08:40] And maybe there is dubious media literacy as to the future
[01:08:44] they're warning us away from.
[01:08:46] But anytime I've tested one of these things, the novelty is
[01:08:50] there for a little bit and then I'm just like, okay,
[01:08:52] you're annoying, like go away.
[01:08:54] I'm going to go play with my cat because my cat, not to
[01:08:57] be a crazy cat lady, it's truly spontaneous.
[01:09:01] It's truly inconvenient at times to have it.
[01:09:04] But there is like a real sense of give and take and
[01:09:06] love and these robots are programmed and it's very hard
[01:09:11] for them to spontaneously generate love and connection
[01:09:14] in a way that feels organic.
[01:09:16] Because at some point, you know, you can just turn this
[01:09:18] thing off or like turn it upside down and maybe you
[01:09:21] feel empathy because you're like, oh, Coco scared.
[01:09:23] I'm sorry.
[01:09:25] But at the same time as our dear reader once did, you
[01:09:28] could also just throw it down the stairs multiple times
[01:09:30] until it dies.
[01:09:31] So there's no consequences to that.
[01:09:34] One big upside of this particular form factor is it
[01:09:36] is very easy to throw out of a window.
[01:09:39] We need more technology that is easy to throw out of a
[01:09:42] window.
[01:09:42] It is distinctly like football shaped.
[01:09:45] If you really think about it, you can do a spiral.
[01:09:47] Coco's batteries appear to have died again, which
[01:09:49] means it's time for us to get out of here.
[01:09:51] Coco's having a tough day.
[01:09:52] Sean V, thank you both so much for doing this to me.
[01:09:54] This was tremendously fun.
[01:09:56] Thank you as always for watching and listening.
[01:09:58] And as a reminder, the best thing you can do to
[01:10:00] support all of this is send us new AA batteries.
[01:10:04] So that we can make Coco work again, uh, and also
[01:10:06] subscribe to the verge, the verge.com slash subscribe.
[01:10:09] That is what enables all of this to happen.
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[01:10:19] Thank you as always.
[01:10:20] See you next time.